feat: test saturation localstorage
on test en amont du chargement des gamutables si le localstorage n'est pas saturé, pour ca, on essaye d'ecrire une string de 100 * "gamutable" Si c'est Ok, on supprime cette entrée Sinon, on vidange tout le localstorage
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4 changed files with 19 additions and 3 deletions
2
dist/.vite/manifest.json
vendored
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dist/.vite/manifest.json
vendored
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@ -1,6 +1,6 @@
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{
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{
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"gamutable.js": {
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"gamutable.js": {
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"file": "assets/gamutable-CAcZWA31.js",
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"file": "assets/gamutable-Cq_WjPEr.js",
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"name": "gamutable",
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"name": "gamutable",
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"src": "gamutable.js",
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"src": "gamutable.js",
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"isEntry": true
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"isEntry": true
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File diff suppressed because one or more lines are too long
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@ -1,7 +1,7 @@
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<paquet
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<paquet
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prefix="gamutable"
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prefix="gamutable"
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categorie="outil"
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categorie="outil"
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version="5.5.0"
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version="5.6.0"
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etat="test"
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etat="test"
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compatibilite="[3.3.0;4.*]"
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compatibilite="[3.3.0;4.*]"
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logo="prive/themes/spip/images/gamutable-xx.svg"
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logo="prive/themes/spip/images/gamutable-xx.svg"
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@ -12,6 +12,22 @@ const components = {
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GamuTable,
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GamuTable,
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};
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};
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//
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// test si le localstorage n'est pas saturé, sinon, on le vidange entierement
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//
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try {
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const repeat = function (str, x) { return new Array(x + 1).join(str); };
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const too_big = repeat("gamutable ", 100); // each JS character is 2 bytes
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localStorage.setItem("test_gamutable", too_big);
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localStorage.removeItem("test_gamutable")
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} catch (e) {
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console.log(e.code);
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if (e.code === 22 || e.code === 1024) {
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console.error('On fait le ménage de tout le localstorage');
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localStorage.clear();
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}
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}
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gamutable();
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gamutable();
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function gamutable() {
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function gamutable() {
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let i = 1;
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let i = 1;
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